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File extension Details of AXS, WIN, AWK, AU?, AU3, WML, AS?, WOA, ASZ
Name: | AXS |
File Type: | ActiveX script file |
Popularity: | 3 |
Category: | Source code and script file |
File Description: | ActiveX script file |
Open Programs: | ActiveX Script Company / developer: |
Name: | WIN |
File Type: | ArchiCAD Geometric Description Language file |
Popularity: | 3 |
Category: | Source code and script file |
File Description: | Mime: model/vnd.gdl Mime: model/vnd.gs.gdl The same as .DOR file extension in our file extension database. |
Open Programs: | ArchiCAD Company / developer: ArchiCADArchiCAD gives users the ability to create great architecture and increase productivity. From day one, ArchiCAD has been designed by architects for architects, and over the years it has gradually become more and more refined to allow its users to better:
ArchiCAD® offers a different approach to your workflow process, which gives you more control over your design, while maintaining accuracy and efficiency in documentation. While you raise walls, lay floors, add doors and windows, build stairs and construct roofs this Building Information Authoring Tool creates a central database of 3D model data. From this you can extract all the information needed to completely describe your design - complete plans, sections and elevations, architectural and construction details, Bills of Quantities window/door/finish schedules, renderings, animations and virtual reality scenes. That means while you're designing, ArchiCAD is creating all the project documentation so there's little repetitive and tedious drafting work. And unlike designing in 2D software, the Virtual BuildingTM approach also means that you can make changes at any time maintaining the integrity of your documents, without risking costly errors or costing you productivity. |
Name: | AWK |
File Type: | Programming language |
Popularity: | 2 |
Category: | Source code and script file |
File Description: | File extension AWK entry has not yet been fully verified by jj54.com team. It was added in the past to our library and appeared to be accurate. |
Open Programs: | AWK Company / developer: |
Name: | AU? |
File Type: | LoseThos autofile |
Popularity: | 4 |
Category: | Source code and script file |
File Description: | File extension used by LoseThos |
Open Programs: | LoseThos Company / developer: LoseThosLoseThos is for programming as entertainment. It empowers programmers with kernel privilege because it's fun. It allows full access to everything because it's fun. It has no bureaucracy because it's fun. It's the way it is by choice because it's fun. Don't you hate ninnies who harp on the point of overusing an admin account? Not having kernel privilege, for a programmer, is like not having an admin password on your own computer! LoseThos is in no way a Windows or Linux wannabe -- that would be pointless. LoseThos is not trying to win a prize for low resource usage or run on pathetic hardware. Low line count is a goal, though. It's 100,000 lines of code including a 64-bit compiler, tools and a graphics library. A bigger goal is making applications low line count. "Hello World" takes one line of code. You can put graphics on the screen with two lines of code. You don't need to include header files or mess with namespaces. It has a scoping system, though, with tasks inheriting symbols of parents and all system-wide symbols and code in the Adam (as in Eve) task's heap. LoseThos uses some tricks to keep line count down, like processing whole files. It has a flat, identity mapped virtual-to-physical address map, the same for all tasks. It updates the whole screen 60 times a second instead of trying to keep track of what has changed. The most demanding application is a full screen video game, so it might as well be optimize for that instead of trying to get idle low. It uses the same compiler for the command line as for programs and it uses the same viewer/editor for the command line, help system, forms and dialogs. LoseThos is not trying to be bullet-proof -- it's for home computers, not mainframes where many users suffer when a crash occurs. It reboots in 2 seconds plus BIOS time. It's no worse than a hung task in Windows or Linux. I know people obsess on this topic. You know how the last 20% of a project takes 80% of the time? LoseThos is an order of magnitude simpler by not trying to be bullet-proof. There are two programmers who will work on LoseThos -- the user and I. It is for programming as entertainment, and I mean that. Why would you buy a 3rd party program to run on a system with crappy graphics that can crash? There are no scalablity issues. Imagine LoseThos more similar in usage to a 8-bit non-networked home computer's ROM than to Windows or Linux, though, it is 64-bit and far more than that. You are free to access anything documented or undocumented in the system source code -- have fun! I have fond memories of the days when average users typed-in programs from magazines and tinkered with them. LoseThos was designed from scratch with a clean slate and has no compatibility with anything else. Source code is ASCII plus binary graphics data. It has a new language roughly based C/C++. It's more than C and less than C++ so, maybe, it's C+. I took every opportunity to improve things once I made a clean break with the past. That's another reason LoseThos has value -- it is innovative. |
Name: | AU3 |
File Type: | AutoIt v3 file |
Popularity: | 4 |
Category: | Source code and script file |
File Description: | AutoIt v3 is a freeware BASIC-like scripting language designed for automating the Windows GUI and general scripting. |
Open Programs: | AutoIt v3 Company / developer: AutoIt v3
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Name: | WML |
File Type: | Website META language file |
Popularity: | 3 |
Category: | Source code and script file |
File Description: | WML is a free HTML generation toolkit for Unix, internally consisting of 9 independent languages. The main idea of WML is a sequential filtering scheme where each language provides one of 9 processing passes. So the frontend wml reads inputfile (or from stdin if inputfile is a dash or completely missing), applies passes 1-9 (or only the passes specified by -p) and finally produces one or more outputfiles. |
Open Programs: | NotePad++ Company / developer: Notepad++ is a free source code editor (and Notepad replacement), which supports several programming languages, running under the MS Windows environment. Notepad++ Portable is the handy Notepad++ text editor packaged as a portable app so you can do your development on the go. It has all the same great features of Notepad++ including support for multiple languages and an extensive plugin system, but there's nothing to install. FeaturesNotepad++ Portable is a full-featured text editor with features like:
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Name: | AS? |
File Type: | LoseThos Assembly source file |
Popularity: | 3 |
Category: | Source code and script file |
File Description: | File extension used by LoseThos. Contains Assembly source code. The default assembler type is .ASZ. |
Open Programs: | LoseThos Company / developer: LoseThosLoseThos is for programming as entertainment. It empowers programmers with kernel privilege because it's fun. It allows full access to everything because it's fun. It has no bureaucracy because it's fun. It's the way it is by choice because it's fun. Don't you hate ninnies who harp on the point of overusing an admin account? Not having kernel privilege, for a programmer, is like not having an admin password on your own computer! LoseThos is in no way a Windows or Linux wannabe -- that would be pointless. LoseThos is not trying to win a prize for low resource usage or run on pathetic hardware. Low line count is a goal, though. It's 100,000 lines of code including a 64-bit compiler, tools and a graphics library. A bigger goal is making applications low line count. "Hello World" takes one line of code. You can put graphics on the screen with two lines of code. You don't need to include header files or mess with namespaces. It has a scoping system, though, with tasks inheriting symbols of parents and all system-wide symbols and code in the Adam (as in Eve) task's heap. LoseThos uses some tricks to keep line count down, like processing whole files. It has a flat, identity mapped virtual-to-physical address map, the same for all tasks. It updates the whole screen 60 times a second instead of trying to keep track of what has changed. The most demanding application is a full screen video game, so it might as well be optimize for that instead of trying to get idle low. It uses the same compiler for the command line as for programs and it uses the same viewer/editor for the command line, help system, forms and dialogs. LoseThos is not trying to be bullet-proof -- it's for home computers, not mainframes where many users suffer when a crash occurs. It reboots in 2 seconds plus BIOS time. It's no worse than a hung task in Windows or Linux. I know people obsess on this topic. You know how the last 20% of a project takes 80% of the time? LoseThos is an order of magnitude simpler by not trying to be bullet-proof. There are two programmers who will work on LoseThos -- the user and I. It is for programming as entertainment, and I mean that. Why would you buy a 3rd party program to run on a system with crappy graphics that can crash? There are no scalablity issues. Imagine LoseThos more similar in usage to a 8-bit non-networked home computer's ROM than to Windows or Linux, though, it is 64-bit and far more than that. You are free to access anything documented or undocumented in the system source code -- have fun! I have fond memories of the days when average users typed-in programs from magazines and tinkered with them. LoseThos was designed from scratch with a clean slate and has no compatibility with anything else. Source code is ASCII plus binary graphics data. It has a new language roughly based C/C++. It's more than C and less than C++ so, maybe, it's C+. I took every opportunity to improve things once I made a clean break with the past. That's another reason LoseThos has value -- it is innovative. |
Name: | WOA |
File Type: | WebObjects script file |
Popularity: | 4 |
Category: | Source code and script file |
File Description: | File extension is used by WebObjects. File contains script. |
Open Programs: | WebObjects Company / developer: WebObjectsWebObjects is an application server with tools, technologies, and capabilities to create Internet and intranet applications.
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Name: | ASZ |
File Type: | LoseThos assembly source file |
Popularity: | 2 |
Category: | Source code and script file |
File Description: | LoseThos is a public-domain, x86-64 opcode, operating system, developed by Terry A. Davis. The stated goal of this project is "programming as entertainment." It is oriented toward video games, not the Internet, desk-top publishing or multimedia. It is not derived from any existing operating system, nor claims compatibility with such. |
Open Programs: | LoseThos Company / developer: LoseThosLoseThos is for programming as entertainment. It empowers programmers with kernel privilege because it's fun. It allows full access to everything because it's fun. It has no bureaucracy because it's fun. It's the way it is by choice because it's fun. Don't you hate ninnies who harp on the point of overusing an admin account? Not having kernel privilege, for a programmer, is like not having an admin password on your own computer! LoseThos is in no way a Windows or Linux wannabe -- that would be pointless. LoseThos is not trying to win a prize for low resource usage or run on pathetic hardware. Low line count is a goal, though. It's 100,000 lines of code including a 64-bit compiler, tools and a graphics library. A bigger goal is making applications low line count. "Hello World" takes one line of code. You can put graphics on the screen with two lines of code. You don't need to include header files or mess with namespaces. It has a scoping system, though, with tasks inheriting symbols of parents and all system-wide symbols and code in the Adam (as in Eve) task's heap. LoseThos uses some tricks to keep line count down, like processing whole files. It has a flat, identity mapped virtual-to-physical address map, the same for all tasks. It updates the whole screen 60 times a second instead of trying to keep track of what has changed. The most demanding application is a full screen video game, so it might as well be optimize for that instead of trying to get idle low. It uses the same compiler for the command line as for programs and it uses the same viewer/editor for the command line, help system, forms and dialogs. LoseThos is not trying to be bullet-proof -- it's for home computers, not mainframes where many users suffer when a crash occurs. It reboots in 2 seconds plus BIOS time. It's no worse than a hung task in Windows or Linux. I know people obsess on this topic. You know how the last 20% of a project takes 80% of the time? LoseThos is an order of magnitude simpler by not trying to be bullet-proof. There are two programmers who will work on LoseThos -- the user and I. It is for programming as entertainment, and I mean that. Why would you buy a 3rd party program to run on a system with crappy graphics that can crash? There are no scalablity issues. Imagine LoseThos more similar in usage to a 8-bit non-networked home computer's ROM than to Windows or Linux, though, it is 64-bit and far more than that. You are free to access anything documented or undocumented in the system source code -- have fun! I have fond memories of the days when average users typed-in programs from magazines and tinkered with them. LoseThos was designed from scratch with a clean slate and has no compatibility with anything else. Source code is ASCII plus binary graphics data. It has a new language roughly based C/C++. It's more than C and less than C++ so, maybe, it's C+. I took every opportunity to improve things once I made a clean break with the past. That's another reason LoseThos has value -- it is innovative. |
Name: | WPK |
File Type: | WordPerfect for Windows macros |
Popularity: | 3 |
Category: | Source code and script file |
File Description: | Most common file type for this extension: WordPerfect for Windows macros. |
Open Programs: | Corel WordPerfect Company / developer: Word Perfect is a word processor and office suite available for multiple platforms. WordPerfect started out to be the best MS-DOS word processor. Over time it was ported to UNIX and the Macintosh. The original owners sold to Novell who sold to the current owner: Corel. Corel WordPerfect® Office X3 - Standard Edition is your one-stop office suite. Ideal for large organizations and governments as well as business and consumer users with the need for dependable word processing, spreadsheet, presentation and email solutions. Trusted by millions, priced significantly less than Microsoft® Office, it's the office suite that makes perfect sense. |
Download Now: Windows Error Repair Tool
**SmartPCFixer will repair Windows Error and registry data errors on your PC